Kishonna Gray

Dr. Kishonna L. Gray (@kishonnagrayis an Associate Professor in Writing, Rhetoric, Digital Studies at the University of Kentucky. She is an interdisciplinary, intersectional, digital media scholar whose areas of research include identity, performance and online environments, embodied deviance, cultural production, video games, and Black Cyberfeminism.

Dr. Gray is the author of Intersectional Tech: Black Users in Digital Gaming (LSU Press, 2020). She is also the author of Race, Gender, & Deviance in Xbox Live (Routledge, 2014), and the co-editor of two volumes on culture and gaming: Feminism in Play (Palgrave-Macmillan, 2018) and Woke Gaming (University of Washington Press, 2018).  Dr. Gray has published in a variety of outlets across disciplines and has also featured in public outlets such as The Guardian, The Telegraph, and The New York Times.

Follow Dr. Gray on Twitter @KishonnaGray.

Selected Publications:
  1. Gray, K. L. (2020). Black gamers’ resistance. In L. K. Lopez (Ed.), Race and media: Critical approaches (pp. 241-251). New York University Press.
  2. Gray, K. L. (2020). Intersectional tech: Black users in digital gaming. LSU Press.
  3. Gray, K. L. (2019). Racializing space. Gendering place: Black feminism, ethnography, and methodological challenges online and IRL. In K. Smets, K. Leurs, M. Georgiou, S. Witteborn, & R. Gajjala (Eds.), The SAGE handbook of media and migration. London: SAGE Publications Ltd.
  4. Gray, K. L., & Leonard, D. J. (Eds.) (2018). Woke gaming: Digital challenges to oppression and social justice. Seattle: University of Washington Press.
  5. Gray, K. L. (2018). Power in the visual: Examining narratives of controlling black bodies in contemporary gaming. Velvet Light Trap, 81, 62-66.
  6. Gray, K. L. (2017). Gaming out online: Black lesbian identity development and community building in Xbox Live. Journal of Lesbian Studies, 22(3). 
  7. Gray, K. L. (2017). “They’re just too urban”: Black gamers streaming on Twitch. (2016) In J. Daniels, K. Gregory, & T. M. Cottom (Eds), Digital Sociologies (pp. 355-368). Bristol, UK: Policy Press. 
  8. Gray, K. L. (2015). Race, gender, & virtual inequality: Exploring the liberatory potential of Black cyberfeminist theory. In R. Lind (Ed.), Produsing Theory in a Digital World 2.0: The Intersection of Audiences and Production in Contemporary Theory (Vol. 2) (pp. 175-192). New York: Peter Lang. 
  9. Gray, K. (2013). Collective organizing, individual resistance, or asshole griefers? An ethnographic analysis of women of color in Xbox Live. Ada: A Journal of Gender, New Media, and Technology, 2.